
#include "contra_resource.h"

std::vector<Mix_Chunk *> Contra_gMusicChucks {};

std::vector<const char *> Contra_gAudioResArray ({
    "res/audio/intro.wav",
    "res/audio/stage1.wav",
    "res/audio/commonFire.wav",
    "res/audio/bossDie.wav",
    "res/audio/enemyDie.wav",
});
